![]() While undoubtedly a visually striking experience, Rei’s journey into the Ultravoid suffers due to a disengaging narrative and repetitious gameplay. “Solar Ash offers a collection of promising concepts that don’t quite hit realization. There’s still a great deal of fun to be had here, and your mileage with the mechanics might be better, but for me Solar Ash is so focused on delivering flow, it forgot that you don’t want to go on the same walk every day.” – Tom Orry It’s not far from being a bit special, the kind of indie gem that everyone has to play, but it’s unfortunately just not quite there. “Solar Ash deserves props for its world design, the fluidity of movement when you’re in the groove, and the sense of scale on display, so it’s somewhat painful to be down on it to the degree I am. This game may take place in a ruinous void, but its clean yet vibrant visual design is full of life, as is the story that ultimately gives Rei’s journey meaning.” – Cam Shea VG247 – 6/10 “Solar Ash took me a little over seven hours to beat on normal difficulty, and while some of the anomalies and bosses were less entertaining than others, and there were moments of frustration with the controls, this was a world I enjoyed spending time in. While some of its elements feel overly simple, that doesn’t detract hugely from a clinically focused and fresh experience.” – Jon Bailes IGN – 7/10 A slim move set that rewards momentum is the perfect means of exploring its swirling, broken landscapes and executing its more exacting challenges. “Solar Ash is a highly original open-plan platform game. ![]() The elements do occasionally come together, however, ensuring that while Solar Ash isn’t quite the adventure it might have been, it successfully retains unmistakable Heart Machine charm.” – Chris Moyse Solar Ash’s attractive world struggles to provide the player with captivating experiences. I glimpse it in the way a twist of rideable cloud will arc up overheard like a thickly myelinated nerve, or in the way the searing Icarus heroism of the Vangelis-tinged theme gives way to the alien burble and thud of human homeostasis on the soundtrack.” – Christian Donlan Destructoid – 6/10 I glimpse it, though, this deeper, richer game hiding inside the familiar one, moving around, stretching itself in confines. “This glorious game about movement and adventure also feels like a rumination on something deeper and more personal… What makes Solar Ash special, I think, is the fact that all these semi-familiar parts are filtered through a deeper set of influences that feel like entirely personal preoccupations – so personal that I’m not entirely sure they belong to the game and its designers or to me, the player, and I have just imagined them. There’s still a great deal of fun to be had here, and your mileage with the mechanics might be better, but for me Solar Ash is so focused on delivering flow, it forgot that you don’t want to go on the same walk every day.” – Tom Orry Eurogamer – Recommended ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |