Guard offers value with non-Stance 4 A skills as it offers light disruption and stalling against enemy Specials. It is optimal with any of the listed skills in the A slot, but finds particular synergy with the Guard effect that Warding Stance 4 offers. Quick Riposte gives Berkut an offensive presence by providing an additional follow-up attack in enemy phase. Passive B: Quick Riposte / Guard / Wings of Mercy For scoring purposes and the additional null debuff effect, Atk/Res Bond 4 is also up for consideration. Additionally, the Attack boost given by both gives Berkut more raw damage per hit. Mirror Stance and Atk/Res Bond 3 are the most accessible of the listed options as they are easily inheritable from units summoned via Heroic Grails. Warding Breath is a great choice for accelerated Special activation, giving Berkut a practical means of activating Aether in one round or activating Iceberg or Bonfire after the opponent's first initiation (when used with Slaying Lance). Def/Res grants large increases to both of Berkut's defenses at a mere cost of two Attack points. Warding Stance 4's Guard effect leaves Berkut less susceptible to being cheated out of a matchup by a foe's Special, whereas Fort. Def/Res are chosen to endure the most matches possible. Def/Res / Warding Breath / Mirror Stance / Atk/Res Bond (3 or 4)įor a wall-based build rather than tanking (in which case Berkut should use Warding Breath or Mirror Stance), Warding Stance 4 and Fort. The Special you choose should depend on the higher defense stat Berkut achieves in your build.Īether provides both sustain and good burst damage, but must specifically be used with cooldown acceleration. ![]() With Warding Breath, any of them including Aether are good choices regardless.īoth Bonfire and Iceberg are good choices since they scale off of either Berkut's invested Defense or Resistance, respectively. Without cooldown acceleration (via Breath skills), most non-Aether damaging specials are sufficient. ![]() Slaying Lance is still an ever-viable option as it helps Berkut activate Specials in one sitting through certain skill combinations.Īny weapon Berkut runs should be Resistance or Defense refined, depending on your personal desired balance between both defenses. For stat-based stalling matchups against dragons and ranged magic, this is the most optimal choice. Weapon: Berkut's Lance+ (+Res) / Slaying Lance+ (+Res)īerkut can come back to his roots by running Berkut's Lance, which further pads out Berkut's Resistance by 7 when the foe initiates combat. The fact that Resistance is also a superasset, bringing Berkut's tolerable 24 Resistance to a much more satisfactory, supple 28, makes the decision all the more worth it. This build is purposed to take on both physical and especially magical fights, making Resistance a preferred Asset here.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |